Why each shot helps the next one.
The loop
Players lock a Pass
Each wallet that plays locks $WIF for at least a day.
Shots fill the Purses
60% of each shot is prize money, so bigger Purses draw more shots.
The Greenwood buys
The Bonfire and the Vault buy $WIF about once an hour. Some is burned and some is held.
The Vault grows
The Vault keeps $WIF and USDG for future liquidity. Nothing leaves it in this build.
The Alms give
8% goes to a charity the players chose.
Worked examples
Three examples. The shot uses the split already in the table, on 1 USDG. The swap uses the 20 bps game fee on 10,000 USDG, because that fee is taken out of 10,000. The Robin match uses the 5 USDG stake and the payouts already published for that booth.
One shot of 1 USDG
| Bucket | USDG |
|---|---|
| The Purse | 0.600 |
| Locksley Vault | 0.180 |
| The Alms | 0.080 |
| The Bonfire | 0.070 |
| The Toll | 0.070 |
The Vault’s 0.180 USDG is four equal quarters of 0.045 USDG. They are buy and hold, liquidity USDG, buy and burn, and reserve.
A 10,000 USDG swap
| Where it goes | USDG |
|---|---|
| Game fee | 20.000 |
| Vault | 10.000 |
| Buy and burn $WIF | 8.000 |
| Toll | 2.000 |
The fee is 20.000 USDG. The rows under it are that fee, split 50%, 40%, 10%. The Toll row is the share the swap fee page calls ops.
One Robin Among Thieves match
| USDG | |
|---|---|
| Each outlaw stakes | 5 |
| Match fee | 0.50 |
| Sharing Chest, from that fee | 0.20 |
| Locksley Vault, from that fee | 0.30 |
| Both share, each outlaw | 4.75 |
| One steals, the stealer | 9.50 |
| Both steal, to the Sharing Chest | 9.70 |
